It’s-a-me! Mario!

It’s-a-me! Mario!

size(100,100);
fill(0,0,0);
rect(30,90,5,5);
rect(35,90,5,5);
rect(40,90,5,5);
rect(45,90,5,5);
rect(50,90,5,5);
rect(55,90,5,5);
rect(60,90,5,5);
// right side
rect(60,85,5,5);
rect(65,80,5,5);
rect(65,75,5,5);
rect(65,70,5,5);
rect(65,65,5,5);
rect(60,60,5,5);
rect(65,55,5,5);
rect(70,50,5,5);
rect(65,50,5,5);
rect(60,50,5,5);
rect(55,50,5,5);
rect(55,45,5,5);
rect(50,40,5,5);
rect(50,35,5,5);
rect(50,50,5,5);
rect(75,45,5,5);
rect(75,40,5,5);
rect(70,35,5,5);
rect(65,35,5,5);
rect(60,35,5,5);
rect(75,30,5,5);
rect(70,25,5,5);
rect(65,25,5,5);
rect(60,20,5,5);
rect(55,20,5,5);
rect(50,20,5,5);
rect(45,20,5,5);
rect(40,20,5,5);
rect(35,20,5,5);
// left side
rect(30,85,5,5);
rect(30,25,5,5);
rect(25,30,5,5);
rect(25,35,5,5);
rect(25,35,5,5);
rect(30,35,5,5);
rect(35,35,5,5);
rect(35,40,5,5);
rect(40,40,5,5);
rect(35,45,5,5);
rect(40,45,5,5);
rect(20,40,5,5);
rect(20,45,5,5);
rect(25,50,5,5);
rect(30,50,5,5);
rect(30,55,5,5);
rect(35,55,5,5);
rect(25,60,5,5);
rect(20,65,5,5);
rect(20,70,5,5);
rect(25,75,5,5);
rect(25,80,5,5);
//extra
rect(55,80,5,5);
rect(50,75,5,5);
rect(45,75,5,5);
smooth();
noStroke();
//blue
fill(2,43,237);
rect(60,70,5,15);
rect(45,70,20,5);
rect(45,65,10,5);
rect(40,60,10,5);
//red
fill(240,29,29);
rect(30,60,10,5);
rect(25,65,20,10);
rect(35,25,30,5);
rect(30,30,45,5);
rect(50,60,10,5);
rect(55,65,10,5);
//skin
fill(255,166,93);
rect(25,40,10,10);
rect(40,35,10,5);
rect(55,35,5,10);
rect(60,40,15,10);
rect(45,40,5,5);
rect(45,45,10,5);
rect(35,50,15,5);
rect(40,55,25,5);
rect(30,75,10,10);
rect(40,75,5,5);
//white
fill(255,255,255);
rect(55,75,5,5);
rect(55,25,10,5);
//brown
fill(126, 58 ,1);
rect(40,80, 15, 5);
rect(35,85, 25, 5);

Kept the outline in original pixel format. (The image is based off the pixel of the old bit Mario Games)